With the global rollout of the RICOCHET Anti-Cheat™ kernel level driver on PC, Call of Duty®: Warzone™ saw a significant drop of in-game cheat reporting, according to internal data. #TeamRICOCHET was able to catch and disable accounts quickly, bringing cheating within Warzone to an all-time low during the holiday break.
As time has progressed cheat developers have looked for new ways to try to exploit the game. Some have succeeded, many have not. While a recent rise in cheating is not at the level it was during Verdansk, according to our data, any increase is frustrating. Our team is constantly monitoring and will continue every effort to prevent and combat this wherever possible. This back and forth is expected, and while anti-cheat is not a magic bullet, this is a battle we’re committed to fighting.
Data Collection & Mitigation
RICOCHET Anti-Cheat™ relies on data to identify cheating behavior and make our banwaves more impactful. As we collect data from machines determined to be cheating, our goal is to ensure they aren’t taking wins from our deserving community.
#TeamRICOCHET also uses several in-game mitigations to reduce the impact of cheating players, beyond banning accounts. One mitigation technique we’ve been testing is something we call Damage Shield. When the server detects a cheater is tampering with the game in real-time, it disables the cheater’s ability to inflict critical damage on other players. This mitigation leaves the cheater vulnerable to real players and allows #TeamRICOCHET to collect information about a cheater’s system. We track these encounters to ensure there is no possibility for the game to apply a Damage Shield randomly or by accident, no matter the skill level. To be clear, we will never
Read more on news.blizzard.com