I remember the first time I picked up Simcity on the SNES. I didn’t understand a damn thing about urban development, the terminology, or how roads work. Strangely, I have a clear image of what my first attempted town was, and it was really just a mash of the prebuilt buildings. What were these R’s and C’s that appear in squares?
I probably would have been between the age of 6-8 at the time, so cut me some slack. I’d eventually pick up the finer points and build a few cities on rock and roll, which I think is pretty good for that age range. I quickly grew to love Simcity and fill my small-town brain with lots of romanticized notions of urban life.
But my years of digital city development did not prepare me for Power to the People. Sure, I’ve slapped down some power plants and strung up some power lines, but I never had to think about how simplified the experience was. Then I tried my hand at building a grid, and the popping sounds of my failure filled my ears.
Power to the People (PC)Developer: Hermes InteractivePublisher: CrytivoReleased: February 8, 2022MSRP: ???
Power to the People is like somebody’s sick idea of a mod for any popular city builder. Someone grew dissatisfied with the unrealistic nature of the power system and decided to amp it up. So, instead of actually building a city, you simply need to keep one powered. Then another one. And another one. Then someone starts mining for cryptocurrency, and your already strained grid starts buckling under the pressure. Fireworks!
I’m not an electrician or an engineer. I’ve mucked around in the internals of some old consoles, but I wouldn’t claim I know how to wire a house, let alone a city. I’ve never really thought about it. Electric juice flows through rubber strings
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