Creator Andrew Dabb explains how Netflix's Resident Evil TV show connects to the video games, teasing everything in the games are canon. Based on Capcom's survival horror games of the same name, the series will be set in two timelines of 2022 and 2036 and revolve around half-twins Jade and Billie as they move to New Raccoon City with their father, Albert Wesker. As their dad's dark secrets begin to build, the world once again succumbs to the Umbrella Corporation's dark experiments and the two must fight for survival in a dangerous new world.
Charlie's Angels star Ella Balinska is leading the cast of Resident Evil as the older Jade alongside Tamara Smart as her younger counterpart, Siena Agudong as Billie, Adeline Rudolph, Paola Nuñez, Ahad Raza Mir, Connor Gossatti, Turlough Convery and Lance Reddick as Albert Wesker. Development on a Resident Evil series first began in 2014 when Constantin Film, owners of film and TV rights for the Capcom franchise, began shopping the rights for the projects to various studios, with Netflix eventually picking it. up in 2018 as a film before reworking it into a series with Supernatural vet Andrew Dabb as showrunner. With Resident Evil gearing up to finally arrive in a couple of months, one of the creatives behind the show is offering new insight for what's to come.
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In honor of the first trailer's premiere, Entertainment Weekly caught up with showrunner Andrew Dabb to discuss Netflix's Resident Evil series. When asked how the show will connect to the video games, Dabb revealed that everything that happened in the games is canon to the series, but notes some areas of the mythology won't be explored until future
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