Resident Evil is among Capcom's star series, and one of the most influential horror franchises in the industry. It set the stage for what survival horror would become for at least a decade, and even when Resident Evil took different approaches, a lot of its experiments with third-person action and first-person horror were successful. Its enormous list of spin-offs and side stories were less successful, but a franchise that big can take a few stumbles. While they take different approaches to horror, Resident Evil stands alongside Konami's Silent Hill as a genre-defining franchise.
The classic Resident Evil games inspired many imitators on PS1 and PS2, with even Capcom's own franchises shaped by the initial games' success. Onimusha was a melee-focused take on Resident Evil’s set camera angles and tank controls. Devil May Cry was famously a prototype for Resident Evil 4, and some shades of that show in its mansion setting and powerful guns. However, Capcom made one other franchise almost identical to Resident Evil, just with a different kind of enemy: Dino Crisis started as Resident Evil with dinosaurs instead of zombies, but RE diverged from Dino Crisis more quickly than most fans realize.
Capcom Should Put Out a Horror Game Collection Next
The first Dino Crisis released on PlayStation 1 in 1999, and was cut from the same cloth as Resident Evil. That’s appropriate considering it was made by a lot of Resident Evil’s original staff, developed concurrently with Resident Evil 3: Nemesis. Both games took more action-heavy approaches to Resident Evil's formula, with RE3 introducing a dodge button and a persistent, evolving pursuer; and Dino Crisis developing “panic horror” through faster and more intelligent enemies. It was an
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