Resident Evil 7: Biohazard was an excellent success for Capcom and its developers, with great gameplay and a thrilling story. However, things could have been quite different for the game.
If the recent news is to be believed, the company originally had a completely different idea in mind. Multiplayers and live services were the original ideas devised for the game. Fortunately, the ideas were later rejected.
In a video, executive producer Jun Takeuchi candidly shared how Capcom's ideas differed significantly from what they envisioned. The Japanese giants wanted the game to focus on a multiplayer experience at its core with an emphasis on live service.
However, things did not go as planned, and the developers realized the harsh reality midway through production. Takeuchi also shared why the plans for a live service were thought up in the first place. He shared the difficulties that arose, which prompted them to go back to go back to their roots with Resident Evil 7: Biohazard.
Speaking with Shinji Mikami, Takeuchi expressed how publishers Capcom wanted something very different with Resident Evil 7: Biohazard, saying:
These demands came at a time when Takeuchi and his team were drawing plans for how the new game will be. While criticizing the directors, Takeuchi felt that they did not understand the game much. He added:
Thankfully, Capcom's Tsujimoto saved the day, and Resident Evil 7: Biohazard could progress according to the team's original vision. He recounted:
Takeuchi added that they could create a multiplayer-only horror game if they had the vision and resources to create one, concluding:
Even though Takeuchi called the single-player experience marketing's "worst nightmare," the pre-release hiccup undoubtedly pushed
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