The new RWBY anime, RWBY: Ice Queendom aims to deliver a new take on the series. In order to do this, however, it does make a lot of changes from the original. RWBY was originally a web series released in 2012 by RoosterTeeth and created by the late Monty Oum. Despite many challenges, including the passing of its creator in 2015, the series has grown into RoosterTeeth’s most profitable IP, and is still in the midst of its initial run, with volume 8 of the story being its latest season.
The series has seen great success in Japan particularly, leading to its characters appearing in other properties like BlazBlue: Cross Tag Battle, and eventually to its adaptation into anime form via RWBY: Ice Queendom.
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The original RWBY show was caught up in many of the same anime vs cartoon discussions as Avatar: The Last Airbender. Even today, the line between anime and anime-inspired cartoons is a hotly debated topic. Being developed by Japanese animation studio Shaft however,Ice Queendom has fully committed to the anime aesthetic.
The most noticeable part of this is the transition to 2D visuals, over the 3D style the series has always been known for. The RWBY cast has been seen in 2D previously, due to their appearances in games like BlazBlue, along with comics and manga, but this is the first time the series has been rendered in a 2D style on this scale.
While much of the animation industry worldwide is still apprehensive to dive fully into 3D visuals, RWBY set itself apart with its high quality 3D choreography. While it is a shame to lose some of the novelty of its original style, the animators at Shaft have done justice to its action and fight scenes, adapting them in
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