I have a massive soft spot for the Rampage series. I’ve been fascinated with it since I was a kid. One of the first things I did while attending college is play through World Tour with a new acquaintance. It’s become a staple series for my husband and me to play. It’s simple. You drop in as a monster and mindlessly smash things until the game ends. Rampage: Universal Tour even had a hint of strategy in managing your stock of lives.
Rampage Through Time is the last of the games I had yet to play unless you count some portable ports. It only came out on the PS1 in 2000, having never received a port or re-release. Because of that, it’s been something of a mystery for me. Something I kept my eye out for so I’d have another title to play with my husband, but not something that I had to hunt down immediately. Eventually, a pristine copy joined my library, and it was just a matter of making time for it.
I’ve already given the jist of the Rampage games, but here’s a bit more if you’re still unclear. You play as a 20-foot monster. You’re dropped into a city, and your goal is to raze it to the ground. To do this, you climb the sides of buildings to kick and punch them or stomp on them from above. The human military (and later, aliens) try to stop you, but you can refill your health by eating people or giant food that you find in windows. There’s not much more to it than that. It’s an act of balancing your health and dishing out as much destruction as possible.
The original arcade release in 1986 was a single-screen affair. It was a decent quarter-muncher, but it had about a billion (literally 786) levels that were roughly all the same. This made home console ports pretty excruciating since you didn’t just stop when you ran out of
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