An exciting new fan-made Quake singleplayer map pack explores the Internet's favourite architectural style, Brutalism. 35 maps offer all sorts of concrete hells, ranging from housing estates and Control-esque facilities to otherworldly ritual spaces and straight-up murderholes. Having spent much of my early thirties skulking around the Barbican, I really enjoyed this variety of Brutalist experiences. And the monstermurder. The monstermurder's fun, too. Here, come admire how pretty the hub level is.
I really, really like that hub level. The shapes! The ominous blocks for selecting difficulty level! The cross-crossing! The effigies of benches and bins! The secret playground buried in the depths! What a perfectly unsettling opening.
Organised by "Makkon", the Quake Brutalist Jam map pack was made by 34 mappers across two-and-a-half weeks. That leads to a wide range of styles and experiences that I've enjoyed exploring. Step through a white door, and who knows what you'll find?
Some maps are straightforward Quake maps, your usual corridors of keys and murders. Some are giant spaces or mazes to explore (and do murder in). One is a huge battle through wide city streets with dozens upon dozens of enemies. One is, I think, a nonviolent explore-o-horror story with multiple endings and some giant secrets I have only glimpsed by being a naughty noclip cheater? I am keen to figure out that mystery.
It's interesting what different mappers do with the jam's themes of Brutalism and concrete. Some go sci-fi, some go fantasy, some go horror, and some are perfectly mundane. Several build housing estates or offices, echoing the common real-world use of Brutalism, albeit dragged into a hellish void. Some go for that Control-y otherworldly
Read more on rockpapershotgun.com