Six years after its launch, No Man's Sky has nearly reached another milestone, version 4.0. This comes as Hello Games' galactic sandbox prepares to expand onto yet another platform, Nintendo Switch, on October 7.
A Switch debut may not feel planet-shaking to longtime players on PC, but the 4.0 update will bring a number of changes to No Man's Sky no matter what platform you play on. And while this update might not look as dramatic as the addition of living ships or ridable sandworms or cosmic whales, there's still a lot to it.
«People are arriving, new players, and we sort of want to tidy up our house,» Sean Murray said when we chatted over Zoom about the 4.0 update last week. One of the concerns for Hello Games was not just how the game will appear to new players on Switch but to returning players on PC who may have been away for a while, potentially even years.
«Something I see online occasionally, people will say, 'I like the game, but it feels overwhelming to come back,'» said Murray. «And I want [both new and returning players] to say 'This makes sense. This feels cohesive, and it doesn't feel like a bunch of disparate updates.'
»And so we dug into that a lot. If you come back to the game [in 4.0] there's actually a log where you have a summary of the story so far," Murray said. «We have an info portal that will collect together everything that you've done so far, everything you've unlocked, all of that, and give you more info on it, so that you can dig into it.»
Longtime players who may feel like they've accomplished everything will find a new source of motivation in update 4.0. While No Man's Sky doesn't have level caps, it does have features like journey milestones that track everything from alien encounters to
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