The Prince of Persia: Sands of Time remake has now been subject to multiple delays, with a fairly confident release date being pushed into 2022 until Ubisoft came along and postponed the game indefinitely. Even worse is that Ubisoft Mumbai and Ubisoft Pune have now been pulled off the project completely as the parent company takes a look at the progress made thus far and what can seemingly be done to salvage it.
Fans weren’t especially thrilled with the initial screenshots and footage of the revival when it was first announced last year, resulting in the first expected delay, but part of me is scratching my head when trying to think what exactly has doomed this game’s development to further misfortune. It’s a remake of a popular PS2 game with a focus on combat and parkour - much like Assassin’s Creed - so something must have gone seriously wrong for it to so spectacularly fall apart. Like seriously, what happened?
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Remakes and remasters have become a common part of our gaming landscape. Investing in new ideas and properties pose substantial risk, so publishers with a decent collection of classic games under their belts opt to revive already beloved games and capitalise on nostalgia instead of breaking the bank on something more. Of course there are exceptions in the form of Final Fantasy 7 Remake, or remasters proving so popular that fully-fledged sequels are produced in the aftermath such as Crash Bandicoot 4: It’s About Time.
This well of existing brilliance will eventually run dry, or we’ll enter a perpetual cycle of pumping out definitive editions until the climate crisis finally engulfs us all. Time will tell, but even as someone who can’t help but
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