No Man's Sky launched six years ago to very mixed reception due to its lack of content and promised features, but now it is in a place where it might be burdened with having too many features and going too far in the right direction. Hello Games has been dedicated to No Man's Sky for nearly a decade now, and even though a new game by the studio is in early development, No Man's Sky is still its primary focus for many more years to come. While that may seem like good news, after dropping over a dozen major content updates for the space epic in half a decade, the game might finally be in a position where adding more would feel like too much.
No Man's Sky was initially marketed toward the space genre and survival crowd, centering No Man's Sky around games like Minecraft with crafting and exploration, flying a spaceship to distant solar systems, and uncovering new plants, animals, and alien secrets. In 2022,No Man's Sky now appeals to a much larger audience, incorporating base building, city management, role playing, and many other additions to help widen its reach. While No Man's Sky may feel like one of the most complete experiences in the genre, perhaps now is the time to step back and look at what worked and what could be improved for the future.
Related: How No Man's Sky Has Changed Over The Last Five Years
Hello Games has always been consistent when it comes to its update cycle for No Man's Sky, releasing several new updates each year that all center on different features. On top of expanding to the base game, Hello Games more recently introduced an expedition system, with No Man's Sky releasing the Leviathan update just last week. This system allows players to start as a new character and complete a series of tasks to
Read more on screenrant.com