I’ve had the pleasure of playing Street Fighter 6 multiple times since its initial reveal, just one short year ago. I first checked out the rad-looking sequel during the summer of 2022 at Birmingham’s VS Fighting tournament, then later that year at EGX London. I’ve also had the good fortune to take part in both beta tests and, as previously reported, I have been left in a pretty excitable state from each experience.
A fortnight ago, I was kindly invited to Capcom’s UK headquarters in order to check out what was, more or less, the full and final build of SF6. And, by the end of my short time spent with the complete game, my anticipation for this scrapper has, more or less, reached something of a eye-twitching, hand-scratching fever pitch… Or maybe that’s just the coming of summer pollen. Who knows?
While there were limitations placed on what I could and could not play, (so save yer gripin’), as well as what I may or may not reveal, I was given the opportunity to check out one character’s arcade mode, a healthy chunk of the “World Tour” feature, and poke around within various Tutorials, Character Guides, and Combo Trials. Most excitingly, I was given free rein with SF6‘s 18-strong launch roster, affording the opportunity to step into the ring with returning veterans Honda and Dhalsim, as well as frankly frightening newcomers such as Marisa, Manon, and JP.
I’ll tell you this much, whoever you’re taking to the lab, you can shape into a force to be reckoned with. And, for the first time since Killer Instinct, I truly want to — and feel like I could — exceed as anybody.
While I hardly had the time to get neck-deep into the entire roster, the key element of the SF6 lineup that stands out to me is the perceived viability of
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