We all know how Pokemon games start: you wake up having moved to a new region, and your mam gives you a pair of fresh trainers before sending you off on a trip around the world to catch ‘em all and be the very best like no one ever was. Bulbasaur, Squirtle, or Charmander are a replacement for your absent father, and you’ve got a quirky Professor helping you and a fellow child hindering in equal measure. Just don’t go into the tall grass.
Pokemon Legends: Arceus subverts the series’ established routines from the outset. Instead of waking up to your loving parent, you wake up in the arms of God Themself. You’re transported to an ancient time where capturing Pokemon is basically unheard of, everyone mercilessly rips into your clothes, and you’re regularly told that you’ll definitely die if you come within 100 metres of a Pokemon. You think Bidoof is cute and cuddly? Those teeth can flay a man in under a second. Oh, and one last thing: the long grass is your best friend now.
Related: We Don’t Need Let’s Go Johto, We Need Pokemon Legends: Celebi
Subverting expectations is Legends: Arceus’ bread and butter: there’s the open world areas, changes to battling and catching Pokemon, and gym leaders are replaced by Noble Pokemon. Some of it works and other parts don’t - but you’ll have a lot of fun working out which parts you like. Arguably the biggest change to the established Pokemon formula, however, is creating a mutual relationship between your trainer and the Pokemon you catch.
Legends: Arceus makes Pokemon terrifying - you don’t know fear until you’ve been chased by an Alpha Honchkrow twice your level and size and its swarm of Murkrow - but the game is about coexisting with its monsters on their terms and ours. Even early in
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