I love balls. I want them dangling in my face, slapping off my chin, I want so many of them I have to shove them in my mouth. I'm talking, of course, about Poke Balls, and the vast range of different Poke Ball types the game offers you. For my money, Gen 2's apricorn balls were the pinnacle because they showed a real sense of world building within the region, but then everything was better in Gen 2. Not until the most recent Pokemon game and the handmade Poke Balls did Pokemon ever capture that sense of realism, which was aided by the weightiness of each ball when you threw them in the open world. In between Gen 2 and the most recent game though, many different varieties of balls were added, and it's about time Pokemon Go paid attention.
Right now, Pokemon Go's offerings are pretty poor. You have Poke Balls, Great Balls, and Ultra Balls, which are all just straightforward catching instruments. Ultra is better than Great which is better than Poke, but none of them have any interesting mechanics to them. There are also Premier Balls, which are exclusively used to catch Raid or Rocket Pokemon. They were introduced in Gen 3 as a bonus ball shopkeepers gave you if you bought ten balls at once. Buy ten, get one free. They function the exact same way as Poke Balls, so they aren't really worth mentioning further.
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The most obvious addition is the Quick Ball. As our own Ben Sledge has already written about, Pokemon Go has a quick catch glitch and, should it be implemented officially, the Quick Ball is the obvious way to do that. Most stat based balls, like the Fast Ball, are probably too complex for PoGo's stat system, but the Heavy Balls for Pokemon that generally
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