The PlayStation 6 console may be quite far from release, but it seems like Sony is working on a few things that will considerably change console gaming.
In a new video shared this week, RedGamingTech goes over some early rumors for Sony's next console, highlighting some interesting things the Japanese company is working on. As it is still very early, the PlayStation 6 CPU and GPU have yet to be decided, and their APU is lagging behind the one for Microsoft's next-generation console as Sony's system will launch later than Microsoft's.
According to rumors coming from multiple sources, Sony is considering a chiplet design, which AMD already employs in some non-gaming products. The Japanese company is seemingly also looking into some type of large cache that would help developers deal with compute and mixed CPU, GPU workloads, as the console is likely going to use GDDR7 memory, whose latency could be a concern for the console's CPU.
While the PlayStation 6 specs have yet to be finalized, we already have a good indication of Sony's focuses for its next-generation system: generative AI and ray tracing improvements. The major focus on generative AI could be a massive game changer for all sorts of games, creating more interactive and immersive experiences even in single-player titles. Regarding ray tracing, which will already see a performance bump with the yet-to-be-announced PlayStation 5 Pro, Sony is seemingly working on implementing some sort of ray tracing reconstruction tech, which they already talked about during a recent presentation. While this presentation was mostly focused on movies, the Japanese company also showed the PlayStation logo and talked about gaming, further reinforcing how ray tracing will be important in
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