When players aren't romancing Astarion and swooning over his snarky lines, they’re often using the rogue to pick locks and disarm traps, though there are some alternatives to the latter that players are just now finding out about. Though his nimble fingers come in handy, sometimes there’s just not enough room in the party for him, and traveling back and forth between the camp just for his lockpicking skills is annoying (and not always available).
Reddit user Specific-Remote9295 shared an easy trick players can use to prevent traps from going off without disarming them. In the video shared in their post, Karlach picks up a barrel and throws it onto a trap, breaking it instead of disarming it. Though some would believe that breaking the trap can only result in it going off, it seems this trick works wonderfully and doesn't create any in-party carnage to deal with.
The user said it took their friend 700 hours of gameplay before realizing not every trap needed to be disarmed. Not only is this method great for rogue-less parties, but it’s also much more time-efficient than disarming every individual trap (and accidentally causing an explosion when inevitably rolling a critical failure).
Lockpicking might seem like the clever way to get around having a key in Baldur's Gate 3, but there's one method that doesn't require any resources.
Though Trap Disarm Toolkits seem to be everywhere at the start of the game, by the time a player reaches Baldur’s Gate, it’s possible to encounter traps without one of these kits on-hand – especially for those not including Astarion as a regular party member. But there are plenty of workarounds to traps that don’t require a companion with a sleight of hand proficiency.
In addition to the above method, players in the comments of Specific-Remote9295’s post noted that most traps can be triggered with th cantrip . Casting the spell on top of one of the traps will trigger it, while placing it over a vent meant to leak a gas or other noxious
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