A new Phoenix Point mod for the XCOM-style strategy game hopes to provide a full overhaul in the vein of XCOM: Long War that focuses on Lovecraft style horror themes. The Phoenix Point: Terror from the Void mod evokes the spirit of a 1995 standalone expansion to the classic game XCOM: UFO Defense called Terror from the Deep.
Terror from the Void features a story rework along with new characters, fresh dialogue choices, rewritten texts, and new rewards. Of course, you’ll be going up against plenty of new foes – from regular enemies to deadly bosses, along with a range of new tactical modifiers that can change encounters. To help you out is a complete overhaul to player classes, along with a full rebalance to weapons, items, and skills.
Of course, with Lovecraftian themes a stated inspiration, it’s no surprise that paranoia and madness are strong emphases in the Terror from the Void. The mod reintroduces Oneiric Delirium, a mechanic that was previously represented by an index functioning as the game’s ‘doomsday clock’ signalling the Pandorans’ win condition, which was removed from the base game in its 1.6 update.
Factions will react to your actions and can become concerned that you may not be here to defend them after all. Infected soldiers will begin to see monsters, and dead soldiers can return with horrific infection-driven transformations, meaning that you might even encounter your fallen comrades on the battlefield returned as Pandoran monstrosities.
You can choose how to approach the infection – do you want to employ bionic soldiers, who are immune to its effects, or do you want to embrace the potential of the alien forces and mutate your own soldiers to make them even stronger? Experimental mutagens can afflict your
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