In 1992, the Steven Spielberg cult-classic film Hook won the hearts of audience goers, and its obligatory movie tie-in video game (released on the SNES) was met with critical bewilderment due in part to some ridiculous liberties it takes with Peter Pan canon. The movie tie-in video game is now a relatively lost art; they were celebrations of — but mostly an additional merchandising opportunity for — their titular films that generally ended up being a watered-down paraphrasing of the movie with mediocre gameplay. Though the Hook video game's colorful 16-bit visuals actually do hold up pretty well even today, the game’s mechanics and obscure borrows from other popular games at the time make Hook a sort of nostalgic fever dream and truly a relic of its time.
Steven Speilberg’s Hook follows the story of an adult Peter Pan, played by the late Robin Williams, who has forgotten his previous life as the boy who never grows up and is forced to return to Neverland after Captain Hook, played by Dustin Hoffman, kidnaps his children. For anyone who hasn’t seen the 31-year-old blockbuster, the movie ends in a final confrontation with Peter — his magical abilities regained — and Captain Hook, who is defeated and de-wigged in disgrace. It’s campy, it’s acrobatic, there’s a giant statue of an alligator for some reason and a lot of clocks. The video game essentially follows the same arc as the film, but some of the more absurd features added by the game's developers are admittedly somewhat incompatible with Peter Pan lore.
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It's hard to forget Peter Pan’s famous ranged attack where he sweeps his sword forward and a gust of tangible energy shoots out of it at his enemies. This, of
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