Although most of the core Persona games aren't connected narratively and can all be played as standalone games, anyone who plays more than one Persona game will find that they have a lot in common. Persona is a franchise steeped in its own traditions. Not only do the Persona JRPGs share combat mechanics and social sim elements, but they go as far as sharing broad plot structures, breaking up their overarching plots into story arcs that each take about an in-game month to complete. Persona 6 is bound to carry over this general approach to plot, which means its playable characters will probably be distributed in a familiar way.
While Persona's traditions have helped carry the franchise to success, Persona 6 would be wise to differ in a few ways, since that's one big reason that Persona 5 was such a big success. Persona 6 should put a particular emphasis on introducing fans to its main characters in a new way. The last few Persona games have added character to the player's party in a very specific way that puts certain characters at a disadvantage. Persona 6 needs to find a creative way to introduce fans to their party members more quickly without immediately making them all playable.
Persona 6 Should Dismantle Several Franchise Traditions
Just about every JRPG with a party system slowly introduces new members as players advance through the plot, and Persona is no exception. Persona players usually start out with a bare minimum party, then pick up additional Persona users every time they complete a story arc. Each game does so uniquely. In Persona 4, the protagonist's friends face their true selves once they're rescued from a dungeon, whereas in Persona 5, characters find their will of rebellion during confrontations with the
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