The Persona franchise has been a major success thanks in part to its loyalty to a well-loved structure. Its various stories about high schoolers visiting supernatural worlds and learning about themselves all manage to be distinct from one another while repeating conventions that define Persona. Odds are good that Persona 6 will still lean on many of these conventions, even if it experiments in some ways. Persona 6 will likely be another story about ordinary teenagers thrust into extraordinary circumstances, which sounds great for lovers of that Persona convention. What really matters is how Persona 6 changes the formula by tweaking its details.
One detail particularly worth tweaking is the inclusion of supernatural companions who've lost their enemies. In several recent Persona entries, the playable human teens team up with a being that they meet in the Shadow world. While that being doesn't remember where they come from, they do have valuable skills and knowledge that help Persona's human protagonists wield Personas and explore this alternate dimension. Persona 6 ought to have a supernatural companion similar to Persona 5's Morgana and his peers, but it shouldn't lean on the recent pattern of amnesiacs. To avoid repetitiveness, Persona 6 needs a supernatural ally whose knowledge is limited in new ways.
What Project Re Fantasy Can Learn From Persona and Shin Megami Tensei's Protagonists
Anyone who has played Persona 4 is well acquainted with Teddie, the anxious but eager bear-shaped ally that the Investigation Team meet in the TV world when they start investigating Inaba's murders. Although Teddie spends much of the game worrying about his forgotten origins, he still proves to be a useful companion, thanks to his basic
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