The marketing for Payday 3 is ramping considerably (understandably so, given the launch date proximity). Starbreeze is now sharing a developer diary every week, and today's video is dedicated to the combat changes made by the studio over Payday 2. To begin with, the team outlined how difficulty works in the game.
We have normal, hard, very hard and overkill. The general intention is, if you're just starting out the game and you're still learning how to play Payday 3, we recommend you start off with normal.
Once you're used to that, you can move to hard mode, which is our default difficulty while you're still leveling up. Very hard is our difficulty where you've progressed enough through the game, where you have a loadout that you're comfortable with. If you're a veteran player, you'll probably be playing very hard by default. Overkill in Payday 3 is planned to be a brutal, unfair difficulty.
In terms of enemies, one of the bigger changes people will find is that we don't segregate them based on the difficulty you're playing. What we want is for players to be able to experience any part of the game across all difficulties. What we instead do is we play with the enemy numbers and we play with their accuracy and damage.
One other thing that people will notice is we don't actually change their health values between the difficulties. This is because we want to encourage people to be able to play with each other. We want to avoid a situation where you have to play in an easier difficulty and be bored, or they have to play in a harder difficulty and be overwhelmed.
Players will be able to choose whether their character is fast or not depending on the equipment they decide to wear. Armor is composed of various bits that can
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