I’ve always wanted to give Pac-Man World a try. I’m a big fan of platformers, and Pac-Man World looked to tick all of the right boxes for me, with everyone’s favourite yellow Smash Bros. character (sorry) front and centre. Pac-Man World: Re-Pac finally presented me with the chance to play this game I’d mythologised in my head, and as I booted it up, I realised something - it was Pac-Man World 2 I wanted to play all those years ago. Oops.
Still, where better to start than with the first game, eh? Thankfully, despite not quite being the Pac-Man World I’d wished for, Re-Pac is still a solid platformer, one that doesn’t do much to change the formula, but plays with it in fun ways and provides a simple, classic experience.
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One of the more instantly noticeable elements of this repac-age (ugh) is its graphical upgrade. It’s not quite N.Sane or Reignited Trilogy levels of improvements, but it’s more noticeable than the recent Klonoa remasters. Both the environments and character models have seen a pretty big upgrade compared to the original, and are full of colour and personality.
All of the usual genre staples are here - hub worlds with individual levels based on a specific theme, a boss at the end of each world, a mascot character with a few unique moves to set them apart, and tons of collectibles. Pac-Man World has all the expectant bells and whistles, except it’s given a bit of unique flavour and charm thanks to the iconic yellow mascot.
For example, the collectibles you’ll encounter are different types of pellets and fruits from classic Pac-Man, while the ghosts will occasionally pop up in levels as enemies and need to be dealt with by using a
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