Throughout week one of our first Technical Beta for Overwatch 2, our team has been galvanized by all the enthusiasm and positive energy from so many participating players. We’re carefully listening to your feedback during this Beta test.
As we committed to more regular communication with our players, we plan to share a weekly update with you about what we’re learning and how that impacts our development plans. For this week's update, we have four main topics to cover. Progress on Beta 1 Goals The main goals for our first Beta were to test our shift to 5v5, the new maps and Push game mode, overall balance, and build and server stability.
We believe 5v5 is a significant adjustment for players, and we have been happy to hear consistent and positive feedback about players having more fun, feeling a greater sense of impact in their matches, and enjoying a faster pace of combat and engagements. While we will continue to adjust the rules of Push, players seem to be really enjoying this new game mode and our other new maps.
We’ll talk about balance in more detail in a separate section, but our approach to balance will be to make rapid adjustments to hero power levels, and we’ll deploy our first Beta balance patch in a few days accordingly. Because this beta test focuses primarily on gameplay and balance as well as stability, several other features and aspects of the game that you are seeing in this test are still a work in progress.
For example, elements like menu screens, player profiles, multiple time of day conditions for classic maps, and the full set of hero 2.0 looks are areas our team has been working hard on that we are not yet testing publicly. And as the golden gun system has not been completed in this Beta build,
. Read more on news.blizzard.com