The full release of Overwatch 2 still feels like a long way off. Despite the tumultuous time since the game was announced, this first jump into proper gameplay through a beta was still exciting. From the ongoing Activision scandals to Blizzard’s confusing messaging, there is a lot of noise surrounding Overwatch 2. Luckily, I was finally able to play the Closed Beta — and I have some thoughts.
Feels less like a team-oriented gameWith the first Overwatch, many characters had a unique role on a team. With two Tanks, two Damage, and two Support characters, everyone felt like they had a much more defined purpose than they do in Overwatch 2, which only allows for one Tank. Tanks felt like they were meant to protect, Damage would take down enemies, and Support would ensure everyone survives. Now, the Tank class feels like it should just be called “brawlers” now. Every Tank is built to jump into a team fight and help ensure their team is the last one standing since victory is only determined by damage output.
In contrast, the first game emphasized working together and combining your Ultimates to give your team an advantage. This change can feel jarring because of significant changes that Doomfist, Sombra, Bastion, and Orisa received. There are definitely more significant reworks on the way (probably to Sigma and Wrecking Ball), but you can tell what Blizzard is going for with the ones already here — they want Tanks to be a different kind of Damage class.
In the case of Doomfist, now classified as a Tank, and Orisa, both of them have been built to jump into fights and survive longer than before. Remember that Reinhardt player that would foolishly charge into fights on their own in the first Overwatch? That is every fight with
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