A post-launch Dev News Update posted by an Outriders community manager provides an inside look into People Can Fly's plans for the game. The newsletter details People Can Fly's design philosophy toward Outridersand how it aims to improve the game based on lessons learned from the new Worldslayer expansion.
Outriders is a third-person looter shooter with some RPG elements, developed by Polish studio People Can Fly. People Can Fly has a lot of experience with these kinds of games as the team responsible for extremely successful titles such as Fortnite, the Gears of War series, Unreal Tournament, and 2011's mayhem-infused first-person shooter Bulletstorm. Outriders is their latest venture, and as a live-service online shooter not unlike Destiny or Warframe, the game has received numerous updates geared toward balance adjustments, quality of life improvements, and bug fixes. The game's first expansion, Worldslayer, was released on June 30th and introduced a slew of new content for players to engage in.
RELATED: Outriders Player Count Surges After Worldslayer Release
After over a week since the Worldslayer launch, People Can Fly has gathered a lot of analytics data giving the team valuable insight into the habits of players and how they choose to participate in the game's content. This data is playing an important part in the game's next major patch planned for the end of July. Many players have been abusing an exploit in the Retries System to farm the final Arbiter boss in the Trial of Tarya Gratar. Rather than doing away with the exploit, extra guaranteed legendary drops are being added to other Trove areas which will add far more variety when it comes to efficient farming methods.
Character build balance is also being
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