As I write this my eyes are burning and bloodshot, my knuckles ache and creak, and my fingers are cramped and sore. No, I’ve not been in some kind of brawl - I’ve been playing OlliOlli World, and for as much pain as it gives me, I can’t put it down. In a month stacked with massive releases, OlliOlli World has flipkicked up to my most anticipated in just a matter of hours.
I’m a big fan of skating games. From Tony Hawk’s all the way to Disney’s Extreme Skateboarding, I’ve played pretty much every skating game that’s been released in the past few decades. That is, except for the OlliOlli series. After giving the demo a brief try and immediately falling flat on my arse, I decided it wasn’t for me and wrote the games off. But when OlliOlli World rolled in, I was keen to give it another go and see what the fuss had been all about.
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OlliOlli World has you skating through Radlandia to try and attain skateboarding mastery and become a skating wizard. Story isn’t key to the experience by any means, but each level has some charming dialogue beforehand from your character’s skating crew and whatever skaters reside in the area. The dialogue and story are a nice touch and makes it feel like a road trip, rather than just moving through levels.
One aspect of OlliOlli World that instantly grabbed my attention is its look and sound. Rather than the realism-inspired pixelated look of its previous two games, OlliOlli World looked at the aesthetics of Adventure Time and said, “Yeah, let’s do that.” From bees with faces in the game’s second area, to your own skater looking like a hipster Finn Mertens, it’s an undeniable comparison, and a very good one at that. OlliOlli World looks and
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