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Nvidia today announced Nvidia DLSS 3, an AI-powered performance multiplier that kicks off a new era of RTX neural rendering for games and applications.
DLSS 3 builds on the company’s history with AI-accelerated super-resolution techniques to deliver image quality and up to four times the performance of brute-force rendering. DLSS predicts the upcoming graphics frame based on the previous frame in a 3D graphics animation. Nvidia says you’ll see the quick responsiveness in games.
Nvidia CEO Jensen Huang showed off the technology today during the GeForce Beyond: Special Broadcast at GTC, which also introduced GeForce RTX 40 Series GPUs based on the new Nvidia Ada Lovelace architecture.
“DLSS is one of our best inventions and has made real-time ray tracing possible. DLSS 3 is another quantum leap for gamers and creators,” said Huang, in a statement. “Our pioneering work in RTX neural rendering has opened a new universe of possibilities where AI plays a central role in the creation of virtual worlds.”
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DLSS 3 is receiving widespread support from the gaming ecosystem, with over 35 games and applications integrating the technology, the company said.
The combination of ray tracing and AI technologies has changed video games by simultaneously delivering dramatic improvements in image quality along with massive uplifts in performance, Nvidia said.
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