Clash Royale now features a Ramp Up challenge that allows players to obtain rewards like Crowns, battle banner tokens, gems, gold, and more. Gamers must complete it by October 3 to get all the rewards.
In the Ramp Up challenge, the amount of Elixir produced over time increases. In the last few minutes of the battle, players will see a 5x Elixir-production rate. This article will list the five most powerful Common cards for the Clash Royale Ramp Up challenge.
Cost: 3 Elixir
Hitpoints: 403
Damage: 142
An anti-air Common card called Archers can be obtained through the Training Camp. It produces two single-target, medium-range units with both low hit points and damage output. They carry bows, sport emerald tunics, and wear capes that match the color of their squad.
The Archers card is one of the cheapest ways to neutralize an opponent's air unit. Players may use it with Knight, Valkyrie, Prince, and Mini Pekka to deal with enemy air cards. Archers is also a good card to use during counterattacks.
Cost: 4 Elixir
Hitpoints: 705
Damage: 112
Skeleton Dragons is a Common card that players can unlock when they reach Arena 4. It spawns two flying troops with low health and moderate area damage. They appear to be tiny, skeletal versions of the Epic card Baby Dragon, with team-colored wings and back spikes.
When used against ground cards like Mini Pekka, Valkyrie, Knight, and Mega Knight, this unit is one of the greatest anti-air low-elixir counter troops. Players can also employ it when launching Baby Dragon and Minion-dependent counterattacks.
Cost: 3 Elixir
Hitpoints: 2206
Damage: 267
After completing the in-game training, one of the first items that can be acquired is the Knight. It is a single-target melee soldier with average hitpoints and
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