Nightmare Bats is the most recent challenge in Clash Royale and involves players battling each other in normal 1v1 combat, with Bats frequently appearing from both sides. In this challenge, gamers can earn rewards like magic items, battle banner tokens, gems, gold, cards, chests, and more if they complete it by October 11.
This is how the developers describe the Nightmare Bats challenge in the game:
Nightmare Bats, as its name suggests, is a special challenge where Bats affect the gameplay, which influences attack plans. This article will explore the five best spell cards for the Nightmare Bats challenge in Clash Royale.
Cost: 2 Elixir
Damage: 254
The Zap card can be obtained in Arena 5. It is a medium-range spell that stuns enemies in its radius for 0.5 seconds. The spell may quickly cripple air troops, especially the Minion Horde and Skeletons. Moreover, it can be used in conjunction with cards like Hog Riders and Royal Hogs that attack defenses.
Zap is an effective low-elixir counterattack spell card that can be utilized to defeat Bats in the Nightmare Bats challenge in Clash Royale. It can also be used to defeat Skeleton Army, Minions, and other swarm troops.
Cost: 3 Elixir
Damage: 486
After completing Clash Royale training, players will have access to Arrows, an area-damage spell. It's one of the top Common spell cards for the Nightmare Bats challenge. Arrows are the go-to option to employ against Skeleton Army and Minion Horde despite their low damage. You can also use this card to counter Bats.
Players may use Arrows to defend the Hog Rider from an onslaught of hostile troops. To gain an advantage in the elixir count, players should use this option to quickly counter the Bats and other swarm troops.
Cost: 4 Elixir
Damage: 96
Read more on sportskeeda.com