Intel is only weeks away from the launch of its Arc A770 graphics card(opens in new tab), which promises to be its first graphics card with an eye to deliver decent performance in games. Specifically, the Arc A770 is said to compete with an Nvidia GeForce RTX 3060(opens in new tab) in both frames per second and on price. However, it's not been an easy road to release for Intel's first generation Alchemist GPUs: the company has faced delays, difficulty with drivers, and even questions of its continued interest in graphics.
That step up from integrated to discrete was more difficult than we expected.
But nobody said it would be easy. Intel has largely batted away any concerns over a waning interest in graphics, and from those I've spoken to at the company, it sounds like Intel is in it for the long haul.
That includes the opinion of Intel CEO Pat Gelsinger, who I recently had a moment to ask about Intel's discrete graphics venture.
«Obviously we came out of the chute weaker than we would've hoped for early in the year, and fundamentally let me explain the issue a bit,» Gelsinger tells me.
«We thought we could scale the integrated software stack more directly into the discrete graphics market. And unfortunately, performance levels, gamer certifications, different game features, you know, the integrated software stack simply wasn't capable of scaling up to 5X performance of a discrete graphics requirement.
»When you're in the market it's easier to refine and add features to it, but that step up from integrated to discrete was more difficult than we expected. So our launch into discrete graphics was a bit slower than I would've liked as we've gone through this year."
Intel's Xe architecture first appeared in its mobile chips,
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