is the newest game from Moon Studios, the company behind the games, and anyone familiar with the workof the studio knows that it's gorgeous. It's also fluid, challenging, and deeply atmospheric, all highlights that seems hellbent on upholding. This time, though, these concepts play out in an action RPG space, and the uniqueness of resulting concoction is immediately intriguing.
In time with 's digital showcase, «Wicked Inside,» Screen Rant was able to go hands-on with the early stages of the game and get a feel for what makes it tick. has a lot of familiar elements, whether pulling from or, but it assembles them in a way that doesn't quite feel like anything else. Unfortunately, the preview build also ran into some technical issues that made it difficult to get the full grasp of what it has to offer.
The setup for is a cocktail of classic ideas — the death of a king, an unnatural plague, and a crusade launched by an unconvincing successor — presented with efficient style. The gameplay doesn't take much longer to get moving than the narrative does, and there's a refreshing amount to latch onto after the protagonist washes up on a beach to start the preview sequence. Scavenging, fighting, and harvesting natural resources all quickly present themselves as options, but the scope of possibilities feels completely legible and far from overwhelming.
Combat is central to, relying on fluid animations and sophisticated hitboxes to make each maneuver count. Sneaking up behind enemies offers a powerful back attack, but attacks with daggers are aggressive and punchy in a way that also makes risky play all too enticing. The approach to encumbrance, rolls, and stamina should all be familiar to veterans of Souls-likegames, even if the vaguely isometric angle isn't the typical perspective to wrangle them in.
If everything falls into place on a level that's comparable to the combat and atmosphere, is primed for greatness.
There's one area where the confluence of genres feels a bit
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