Jaz007 wrote:
But for me what really made the 3D special on the 3DS, was the way it drew my eyes in. It focused me in so the small screen didn’t matter. It didn’t feel small because of the 3D. I think people really underestimated the 3D on it and how cool it was.
Totally agree with this. Playing Ocarina of Time on the original 3DS was definitely one of the best 3D experiences I've ever had!
So, yeah, this was the trailer I wanted all along.
Absolutely looks like a proper sequel.
Can't wait!
Glad it’s won over some of the doubters, it’s looking awesome. To be fair I wasn’t too excited a few weeks ago, I knew it would be good but I just wasn’t feeling the commitment. But now I am all aboard, choochoo.
It's nice to see that enormous, terrifying bosses are back. Including Gleeok, who hasn't starred in a console entry since the NES original.
A weirdly large emphasis is being paid to battle companions as well. Some returning icons from BotW, but also some just… ordinary people? Makes me wonder if they're just around for setpiece battles, or if there's some sort of fleshed out system behind this.
There's a lot of non-field environments being shown off, which initially makes one think of dungeons, but looking at the footage, they could also hint at an explorable underground realm of some sort. Which would be interesting, since the game would then feature three open world layers: the sky world, the surface, and the underground.
Actually, while people have noted this looks almost identical to BotW visually (because it does), the scope of the world is becoming increasingly impressive. This might end up being one of the densest games ever made. And it's running on piddly 2017 tablet tech.
Also, the vehicles they showcase seem to
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