Last year Nightdive Studios released a Quake remaster giving the classic FPS 4K and widescreen resolution support, enhanced models, dynamic and colored lighting, anti-aliasing, depth of field, and some new levels by MachineGames. It also restored the original Trent Reznor score, previously absent from the digital version due to an expired copyright, and added a new theme song by Reznor. All that, and it was free for owners of the original Quake.
According to a tweet by Nightdive CEO Stephen Kick(opens in new tab), following the Quake remaster, Cliff Bleszinski contacted Epic CEO Tim Sweeney on Nightdive's behalf. The co-designer of 1998's Unreal suggested it deserved a similar remaster. «I guess if you want that leave a message to let Tim know», Kick finished.
Bleszinski responded(opens in new tab) only to explain that he was «Not saying anything for legal reasons.» Sweeney has yet to reply.
While the Unreal series became known for its multiplayer, the original had an impressive singleplayer mode that opened with an intense prison-ship escape sequence. After that it opened up into huge alien spaces that showed off the then-new Unreal Engine's graphical possibilities, though it was also noted for atmospheric sound design, alt-firing weapon variety, and the challenging AI behind its alien enemies, the skaarj.
As Steve Owen said in our Unreal review(opens in new tab) at the time, «The sprightly creatures leap away from on-coming projectiles, hide behind walls and shoot from there. If they are close to death, they run away and try to shoot you from a further vantage point and because they are bigger than you they frequently out-distance you quickly. If an obstacle is between you, or if they just feel like it, they might find
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