Niantic has unveiled its Pokemon Go successor, Peridot, an augmented reality pet simulator with more similarities to Nintendogs or Tamagotchi than its hit monster-catching game. The game is due to release “in the next week or so,” according to Niantic’s senior producer Ziah Fogel.
Peridots, the titular monsters central to the game, are entirely unique to each player, and the idea is to breed this fictional, thought to be extinct, species to increase its population. Fogel has been working on Peridot for two and a half years, and says that NFTs are an “interesting idea and something that we’re obviously looking at,” but the team is focused on getting the game up and running first and foremost.
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While that may disappoint some fans, many studios have backtracked on NFT integration over the past year after player backlash, something which Niantic should take into account when weighing up the pros and (numerous) cons of introducing NFTs to its family game. Fogel herself says that Peridot is designed to appeal to a more casual fanbase than Niantic’s other games, to the extent that people who may not consider themselves gamers might be interested in playing.
The fact that Peridot is aimed at all players, of all ages, doesn’t stop its basic premise from being about getting the Dots (that’s abbreviated lingo for Peridots, if you didn’t realise) in the mood. Unlike the boxes of thousands of Pokemon you keep in Go, you have one partner Peridot that you raise from a baby to an adult over the course of a few days, fulfilling its needs by completing tasks.
When it reaches adulthood, however, you take your Dot to a point of interest - likely the same POIs
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