Early in its development, New World was a multiplayer title more focused on crafting and survival. Eventually, the game morphed into the MMORPG that it is today. In a new developer update, Amazon states that it's time for New World to lose some of those holdover survival game systems that are creating friction and preventing players from fully enjoying what the game has to offer.
«We think there are numerous things getting in the way of people playing the game that they want to play,» New World creative director David Verfaillie said. «Fast travel, mutation orbs, storage, a lot of things differently making it difficult for people to experience the game they want. That's something we're definitely looking at and we're going to be taking a look at. The game has gone through a long history and some of these things are from past iterations of the game, when it was a little more of a survival/crafting game, and I think we've held onto those. I think now is the time to start shedding that, and letting people experience the game.»
Game director Scott Lane said that «over the next two to three months,» that philosophy of «reducing player friction» will lead to various quality-of-life changes for the game. Some of those changes can already be seen in the game's latest update, which reduced things like fast travel costs. Small improvements will come more quickly, while larger changes--like improvements to trading posts and territory mechanics--will take longer to come to fruition. But Lane said that he wants players to know that the team is listening.
«It may not seem like we react as fast as you want on everything, but we are reacting as fast as we can safely,» Lane said, in reference to some of the game's prior updates bringing
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