Greetings, Adventurers!
With well over a hundred notable fixes and updates to make movement, combat, and actions feel smoother on a moment-to-moment basis, this month’s release is all about bug-bashing and improving the quality of life in Aeternum. We’ve also done a tuning pass on Outpost Rush from balance to rewards. Our development team is continually working on improving the New World experience and they thank you all for your patience and reports that you continue to make on the official forums. Checkout the full list of bugs we’ve squashed alongside the various improvements, balance changes, and other updates below.
Expeditions
Fixed an issue where Taxodius mini boss can be killed and looted twice in a single instance.
Addressed missing collision that allowed players to leave the intended playable space in the Depths.
Fixed an issue in Starstone Barrows with the Ancient Guardian's animation intro.
Fixed an issue where player has the option to join ongoing expedition from another Expedition entrance.
World
Fixed an issue where players could build camps off of each other to reach high locations using environmental features.
Fixed an issue where Ancient AI are too numerous and difficult for solo players at Syleio Seko in Reekwater.
Removed extra tendrils in Sha Makogai and Sunken Aspect POIs and toned down the enemy count in Sunken Aspect for solo play.
Fixed an issue where players could climb over a wall to enter the Siren Queen Arena.
Adjusted loot chest at Adamant Mine in Monarch's Bluffs to increase the challenge.
Fixed an issue where players pop up and down when interacting with the Giant Elite POI Orichalcum Veins.
Added more lights in Lower Slag Mine.
Fixed an issue with a pile of floating stones found in Elafry Pyrgo POI.
Fixe
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