New World will not see the player count of its 50v50 PVP Wars reduced following player feedback, Amazon Games has confirmed.
«Based on the feedback we received, we're going to hold off on the 40v40 change,» a member of the New World team writes on the game's forums. «We were hoping to get it tested in PTR to validate our view that it plays better. But that hasn't happened yet, and we underestimated how important losing 20 people in War is. Even if it is slightly better for the 80 people, those 20 missing out are really hurt.»
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Now Playing: New World — Everything You Need To Know
Massive inter-faction PVP Wars between rival guilds with in-game territory on the line is one of the main appeals of Amazon's MMORPG New World, but those large-scale battles also come with their own problems. Performance issues and lag have been concerns in War since the game's launch, as having 100 players all in one small area strains the server and causes performance to dip. Reducing the player count was one proposed solution, but Amazon said in an earlier forum post that improving performance wasn't the only reason for the now-shelved change.
«While we love the epic-ness of 50v50, when we tested 40v40 internally, War still felt grand while playing better--felt a bit less chaotic, was easier to coordinate teams, and Wars felt a bit more tactical,» Amazon wrote.
The main reason a reduction in the number of players in War had many in the community upset revolved around how difficult it can be to participate in War in the first place.
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