The latest Destiny 2 Solstice has been very eventful for the entire community, thanks to the numerous surprises it brought. Bungie has enabled a new seal for everyone that can be gilded on Day 1 alongside a new Legendary weapon and one of the most broken perks released to date.
The two weapons from Solstice, namely 'Something New' and 'Compass Rose,' come with a unique Origin trait called Dream Work. It allows weapons to overflow after getting an assist. However, the perk is working on all types of weapons, granting 15 to 20 rockets in Gjallarhorn.
The perk doesn't end there as it works with Sturm's overcharge as well. The 120 RPM Hand Cannon with its overflowing charges, can two-shot any player within the Crucible.
Overcharging Sturm has been a long-running meta inside Destiny 2 PvP. Players can equip the 120 RPM Hand Cannon alongside a Solar Sidearm called Drang. Usually, overcharging a Sturm requires players to score a kill using Drang and then switching back to Sturm.
Each overcharged shot deals 144 to the head, which is enough to two-tap opposing Guardians.
However, with the new Solstice Origin trait, Destiny 2 players don't need the Solar Sidearm to proc Sturm's overcharge. Instead, they can pair the Hand Cannon with the new Compass Rose Shotgun and damage enemies inside the Crucible. The idea here is to get assists by letting allies kill opposing Guardians.
The process is as follows:
The number of charges granted to players isn't fixed. The charges can be 4, 7, 12, or even more. Switching from Sturm to Compass Rose doesn't remove the charges stored in the Hand Cannon, meaning players can use all the charged ammo later. Typically, this can be stacked with the likes of Well, Void Bubble, and Radiant.
After firing all the
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