Elden Ring Patch 1.06 lets players place their summon signs in multiple areas and heavily nerfs multiplayer's most popular, and arguably overpowered, strategies.
Previously in Elden Ring, you could only put down one summon sign at a time. Even leaving an area would be enough to stop the summon sign from functioning. With this newest patch, players can place multiple summon signs and invade larger areas. This means that it will be easier to pick up some PvP or run around the world while waiting to get summoned for a boss. Additionally, players can now complete White Mask Varre's questline without playing online by «defeating a new NPC.» In typical From Software fashion, further details are scant.
Other significant changes will mostly affect PvP. The oft-used and oft-maligned ash of war Bloodstone Step has been nerfed, with decreased distance and fewer invincibility frames, as well as growing less effective with repeated use. Another notorious skill, Corpse Piler, now has decreased damage and blood buildup when hit with the blood portion of the attack. Damage caused by hitting enemies with the blade itself has only been slightly decreased. Other changes make Greatswords, Curved Greatswords, and Great Hammers quicker and an increased roll distance with a light equip load. The patch also fixes dozens of bugs.
The community response to the patch, thus far, has been overwhelmingly positive. Quote tweets and comments abound rejoice at the implemented nerfs and even the buffs to larger and heavier weapons.
The full patch notes can be found below and on the Bandai Namco website:
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