Elden Ring patch notes for update 1.06 have revealed various changes to the invasion and summoning systems, effectively transforming the co-op experience in From Software’s RPG, which has also been tweaked to change the effectiveness of dodging and rolling.
1.06 adds the ability to send summoning signs to summoning pools across multiple and distant environments, meaning that you can make yourself summonable, and also summon others, from within a much greater area. Essentially, you can now be summoned to any effigy you have previously visited, meaning that finding a co-op player will be much quicker and easier. Invasions, however, have also received a similar set of changes. Although the patch notes themselves are rather vague, simply stating that From Software has “added the function to invade a larger area, including distant areas,” it stands to reason that the same rules that now apply to summoning pools also apply in reverse, meaning that as well as being called to any previous effigy for co-op, you can also invade via any previous effigy to challenge an online rival.
Elden Ring’s single-player is also being subtly but significantly altered, courtesy of changes to the ever-important rolling mechanic. The time it takes for rolling to become possible after you have performed an attack has been reduced, meaning you can strike and then get out of the way more quickly than before. You can also roll further when you have a light equipment load, and the time between attacking and rolling has also been reduced when using the great axe. This does not apply, however, to jump attacks, dual-wield attacks, and attacks while mounted.
As well as the new, quicker rolling, you can help yourself survive the many trials of Elden Ring
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