Multiversus is all set to kick off its first season, and with it, the game brings major changes, including buffs and nerfs, to its extended roster of characters.
Published by WB Games, the crossover platformer fighting game Multiversus has gained massive popularity since its beta release. The game brings together multiple characters from all across WB’s expanded IPs. Be it Scooby-Doo and Shaggy, fighting LeBron James, or Arya Stark taking on Batman, Multiversus is the place to go.
With Season 1, Multiversus brings new characters like Rick and Morty, along with Classic Arcade mode, new cosmetics, and Ranked Mode. This article will take a closer look at Multiversus Season 1.
Multiversus Season 1 launches on August 15. The servers will be offline for an hour for maintenance. Here are the Season 1 launch times for the different regions.
The Multiversus Season 1 patch notes are as follows:
Various Bug Fixes:
New Terms
Note: Attack callouts reference default controls.
The goal of these changes was to make Arya’s combos more consistent and successful at lower skill levels in Multiversus.
Bugs Bunny is a bit too safe in everything he does. Multiversus developers have given him some additional whiff punish windows to help address this.
Fighting against Finn felt a bit too difficult as Finn felt a bit too safe and could throw out attacks without much fear of punishment due to how quickly he recovered. Hurt/Hitbox foundational updates are coming soon to Multiversus, but will not be in this patch.
Shaggy’s Side Special felt a little too unpunishable to the Multiversus developers, so Multiversus developers added a bit of Whiff Recovery.
This is the start of Multiversus developer's tornado changes for Taz. Multiversus developers will continue to
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