Many of us have left Battlefield 2042 behind, and I’m not sure when, if ever, we’re coming back. In an article posted today, DICE highlighted some of the “current problems” with map design and gameplay. And in terms of new maps down the road, Battlefield 2042 players should “expect future maps to be smaller in scale than most of our release maps.”
That’s potentially reassuring to hear depending on how well you’ve liked the chaotic-at-best, dull-at-worse matches so far. With 128 players roaming around open-ended map layouts, some of the biggest complaints from Battlefield 2042 players have focused on a lack of cover leading to a poor “line of sight,” long on-foot travel times feeling like a “walking simulator,” and being overwhelmed as infantry with so many vehicles in the mix.
In the blog post, DICE touches on all of those player-feedback points, and a few more.
The idea is to get these thoughts out in the open, propose changes, and have an “open discussion” with the Battlefield community, according to the team. We’ve heard it before!
For high-priority maps like Kaleidoscope, where there’s far from a silver-bullet solution, that means a rethink in multiple areas, which will take “substantial development time” to fully implement. As such, not every proposed change will make it into every map “simultaneously”; instead, the developers will focus on “the maps most needing the changes first.” Check out these proposed capture point changes for Conquest:
Here’s the takeaway that spoke to me as someone who enjoyed 2042 at times but also got tired of its flow pretty quick: “our intent is to reduce the likelihood of being fired at from a 360-degree angle, and to take away that Hail Mary feeling of running onto no man’s land
Read more on destructoid.com