The Murder at Castle Nathria is a chilling tale of death and deception, and a detective most cunning. An instant classic in murloc-based literature, perfect for dramatic reenactments. Now you can follow along as Murloc Holmes and Dr. Watfin explore the many Castle Nathria Locations looking for clues and interviewing the 10 prime suspects in this Murder at Castle Nathria script! Grab some friends and your deerstalker hat, as the drama unfolds over the coming days. Do you have what it takes to solve the Murder at Castle Nathria?
Sounds of CRACKLING CAMPFIRE, DISTANT HOWLS, and SCREECHING of DANGEROUS FOREST CREATURES. Our spooky narrator begins:
NARRATOR
Welcome, friends and fiends. Are you ready to shiver at another spine-tingling tale? Then you’re in luck... or NOT.
(evil chuckle)
Hold fast to your courage as you listen to the story of...
LIGHTNING and CRASH OF THUNDER!
NARRATOR
Murder... at Castle Nathria.
DRAMATIC ORGAN MUSIC crescendos.
NARRATOR
Ah, Castle Nathria. A dangerous place, where ruthless eyes gawk in the night. Where even the most powerful cannot reverse the implacable turn of the dark wheels of fate. And where it is generally unwise to accept party invitations delivered by gargoyles.
OMINOUS MUSIC swells.
INT: The Great Hall. WE HEAR the sounds from a party—murmurs, clinking glasses, appropriate music.
NARRATOR
After his dinner party guests had assembled in the Great Hall, Sire Denathrius, the Master of Revendreth, raised a golden goblet of red, misty anima—perhaps blissfully unaware that he had invited his worst nemeses!
CLINK, CLINK; the sound of a fork tapping on metal. The crowd goes quiet.
DENATHRIUS
Welcome to my humble home! I know all are eager to become better acquainted over a grand feast and harmless, innocent
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