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Movella, a maker of sensors and digitization software, has launched Obskur, an all-in-one broadcasting application built in Unreal Engine 5 to make it easy for streamers to create their own VTubers, or virtual YouTubers.
Obskur also makes it easy for streamers to create compelling 3D streams, build a community, and efficiently interact with their audience. I saw a demo where Andranik Aslanyan, cofounder of Obskur, scanned himself into a computer using an ordinary webcam and then started creating his own VTuber. In an interview with me, he said it was a lot easier to handle these tasks with Obskur than creating custom animations for very high costs.
“We started building this application about three years ago. And our main goal was to improve the lives of streamers and make it easier for them to stream and also engage with their audience,” Aslanyan said.
Aslanyan said it normally takes an army of experts such as technicians and animators to bring something like Code Miko — who not so long ago got a big makeover with better 3D animation — to life. You can use Obskur to handle every part of the production, from setting up the character and scanning its motions, to content production and engaging with the audience.
So yes, you too can be a VTuber like famous stars in Japan or Code Miko, one of the hottest streamers on Twitch who has drawn a lot of followers with comedy routines. She lets users buy items that cause her to fart on screen or get blasted by an atomic bomb while she’s interviewing someone. Such VTubers like Code Miko now account for a huge chunk of hours watched on Twitch, Aslanyan said.
Movella, based
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