Monster Hunter producer Ryozo Tsujimoto has explained why fan-favorite monster Lagiacrus won’t be making a return in Monster Hunter Rise: Sunbreak.
Tsujimoto and Monster Hunter Rise: Sunbreak director Yoshitake Suzuki spoke to IGN about the upcoming expansion, and detailed why Lagiacrus was passed over, even though “the desire is definitely there.”
“Unfortunately Lagiacrus is just a very technological…difficult monster to implement. It's very snake-like, its parts are all kind of touching the ground at different moments,” Tsujimoto explained. “So it's very like a writhing sort of ground-based monster.”
Tsujimoto continued to explain that the variety of terrain – and its many inclines and drops – in recent Monster Hunter games makes it especially difficult to implement monsters like Lagiacrus.
“We'd like to look back on it sometime, but just the technological difficulties, they are kind of daunting,” lamented Tsujimoto.
Lagiacrus was introduced as one of the first Leviathan monsters in Monster Hunter Tri as a flagship monster. Though there are other Leviathans in Rise, like Monster Hunter Generations’ Mizutsune and newcomer Almudron, Lagiacrus has a few additional design difficulties that the other Leviathans don’t seem to share.
One, neither Mizutsune nor Almudron drag their bodies on the ground quite like Lagiacrus does. Some of Mizutsune’s chest may touch the floor, and both possess special movements, but neither have as many contact points to the ground like Lagiacrus does during normal modes of movement.
Two, both of Rise’s Leviathans were created to battle it out with hunters on land. Lagiacrus on the other hand was originally designed to fight fully submerged underwater a majority of the time, to take full advantage
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