Monark is a game that loves to delve into the world of psychology and pull out some fun personality tests that, while totally unhelpful in a scientific manner, are quite fun to read. They make vast assumptions about your personality based on hunches, and most importantly, they increase your stats.
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These psychological tests come in three flavors. The first is a test given to you by Yoru at the beginning of the game. This test has its own guide as it gives you more than just an Ego boost. The other tests are given to you either in the form of a fairy tale from Vanitas, or as standard tests from particular students.
While some of these tests are mandatory, many are optional. The ones delivered by Vanitas are mandatory and happen at pre-determined points during the game. The ones delivered by students are optional, and you can take them every time you talk to them after beating a battle.
All psychological tests will increase your ego scores based on your answers. In the tables used in this guide, each box represents an answer, with A being the top answer and progressing from there. If a box has a dash ( - ) in it, the answer gives you no Ego.
Vanitas will give you this quiz in the form of a story once you have eradicated the mist on the second floor of the First Year Building.
The story takes the form of a Choose Your Own Adventure book and there are, indeed, wrong answers. If you choose one of the Game Over answers, the quiz will end and you will be unable to get all of the Ego points.
There are 11 questions in the story, the table below will show you how to answer to get to the end.
As you can see, there are two different perfect outcomes to the story.
As a result, the two perfect outcomes
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