I was reminded during Geoff Keighley's Opening Night Live show today that CrossfireX(opens in new tab), the sequel to massively popular Counter-Strike clone Crossfire, came out this year. It released free-to-play in February with a complete singleplayer campaign developed by Remedy Entertainment, a full suite of multiplayer modes, and a battle pass. You might have forgotten about CrossfireX because it was panned by critics(opens in new tab) at launch, but it quickly left my head because it only ever came out on Xbox.
A competitive FPS with origins on the PC, exclusive to one console. What's up with that?
I can't remember the last time someone tried to release a competitive shooter without a PC version. Halo 5, maybe? If this were Sony trying to bring back Killzone I'd understand, but this is Xbox we're talking about: The PC-friendly platform. The publisher that, for the past four years, has released every single one of its exclusive games simultaneously on console and PC. CrossfireX is the first game to break that streak, and is maybe the worst possible candidate to do so.
Microsoft CrossfireX's developer, Smilegate, is leaving a lot of players on the table by console-gating an FPS that would probably be way more fun with a mouse and keyboard. I suspect that some of the most damning criticisms CrossfireX received at launch, like unresponsive controls and imbalanced guns, could have been mitigated by a PC version with more customizability and input options.
I get why Sony is letting its big fancy adventure games be console-exclusive for a few years before making the jump to PC, but why CrossfireX? It's not some graphical powerhouse and it's definitely not selling consoles for Microsoft. My best guess is that, in a
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