The games industry moves pretty fast, and there's a tendency for all involved to look constantly to what's next without so much worrying about what came before. That said, even an industry so entrenched in the now can learn from its past. So to refresh our collective memory and perhaps offer some perspective on our field's history, GamesIndustry.biz runs this monthly feature highlighting happenings in gaming from exactly a decade ago.
It's June, so that means it's E3 time!
Well, not this year.
It used to mean E3 time, when the big console makers got together to show off their biggest and best upcoming games during the same week at the same show. It lent itself very neatly to narratives about winners and losers.
Most years, that narrative was a bit overblown. In 2013, there was absolutely a clear winner and a clear loser, and it had surprisingly little to do with the actual games they showed.
Microsoft was coming off a disastrous reveal event for the Xbox One in which it marketed its next-gen gaming console with things that weren't games: specifically, television, sports, and… Skype?
That show didn't go over well at all, and the company had promised its E3 show was going to be all about the games. To Microsoft's credit, it made good on that promise.
The Xbox E3 show featured a stacked lineup of high-profile games like Metal Gear Solid 5, The Witcher 3, Battlefield 4, a new Halo, Ryse: Son of Rome, Sunset Overdrive, Dead Rising 3, and the first ever glimpse of Respawn's debut Titanfall.
Outside of those headliners, there was Swery65's D4, the user-generated content experiment Project Spark, an Xbox One version of Minecraft, a little indie representation with Capybara's Below, and an untitled game from Microsoft's
Read more on gamesindustry.biz