For how chaotic the video game industry can feel at times, it's not often that fans get a peek behind the curtain of game development. While recent years have seen the rise in reports surrounding toxic work culture at game studios and tumultuous development cycles, these stories are often reserved for when games are finally out. One rare instance of this was in 2019, when Nintendo announced that Metroid Prime 4 would be restarting development after almost two years of work had been done.
Only a handful of major canceled projects were officially announced and showcased within the last decade, including Kojima Productions' Silent Hills and Platinum Games' Scalebound, but rebooting a project is arguably more difficult as it means scrapping years of work and often involved handing creative control to another studio. Such was the case when Nintendo announced on January 25th 2019, almost two years after its announcement on in June 2017, that Metroid Prime 4 would no longer be developed by Bandai Namco's Japan and Singapore studios, with development shifting to original series developer Retro Studios.
Metroid Prime Almost Included Super Metroid
Since this announcement three years ago, barely a world has been said about Metroid Prime 4 from any party. The only response fans have gathered from any of the companies involved is the major hiring spree Retro Studios went on between early 2019 to 2021, as it's been assumed that the team majorly down scaled in size after the development of Donkey Kong Country: Tropical Freeze in 2014.
With almost eight years since the release of its last title, five as of the announcement of Prime 4's reboot, fans still have no idea what Retro Studios might have been planning to come after Donkey Kong
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