Players have been discussing whether Beam Ammunition should be removed from a potential remaster of Metroid Prime 2: Echoes. While the debate remains ongoing, a slight majority has emerged in favor of keeping the controversial equipment.
The use of beam weapons which consume ammunition as they’re used represents a core mechanic in Metroid Prime 2. This has long been a point of contention among players, with some arguing that ammunition management adds a layer of strategy and challenge to the game, while others believing that such a mechanic actually detracts from the overall experience.
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The news comes from a recent thread on Resetera by the user Weegian. “In Metroid Prime 2: Echoes, the Light Beam, Dark Beam, and Annihilator Beam use ammo,” Weegian explains. “These appear as drops from enemies and crates like missile and health pickups. Killing an enemy with one beam increases the chance of it dropping ammo for the opposite beam.” The user goes on to say that “if you run out of ammo, you have to charge the beams to fire the beam. This adds an element of ammo management to the game, but in reality, you end up using the Power Beam for much of the game and only using the other beams when you really need to.”
Some have been trying to make the case that removing Beam Ammunition would fundamentally change the core mechanics of the game, leaving Metroid Prime 2 less challenging. They point out that one of the main appeals of Metroid Prime 2 is in fact the need to carefully manage resources including ammo as you explore the game world. Several users on the other hand believe that removing Beam Ammunition could lead to more interesting and strategic gameplay, noting how this
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